Cult of Mike

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A topic of the Pink Grapefruit Card Game.

This Refers to a number of topics

[edit] The Card

An Action card.

This was the first card to initiate the Cult of Mike and was included n draft 1 of the game. It requires three Mike Cards to be in play.

It also creates two win conditions. If there is only one player considered the Cult of Mike whoever illiminates that player wins but if there is only one non member of the cult then illimination of that player results in a win.

[edit] The Cult

The Cult itself can not be initiated by any current Mike cards (future plans may change this) and it is sometimes hard to remember that the cult of mike does not exist until it is initiated. This can make the Mike Cards Insanely powerfull allowing a single player to take control of four or more other Things every turn.

The only refuge for other players can be an allience of the Cult of the Pink Grapefruit which is somewhat immune.

See Also: Mike, Mike Cards

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