Mike Cards
From LordMattWiki
These are a specific subset of cards from the Pink Grapefruit Card Game.
Contents |
[edit] Things
Any player controlling all of these cards would be extremely hard to stop.
[edit] Paster Mike
Should be Pastor
66 HP
- Can control an unlimited number of Human Things.
- Other cards it controls take damage for it.
Due to the insainly powerful nature of this card and the diffculty assosiated with taking control of it whosoever plays this card can raise an army very quickly but can also become the only Mike player thus becoming the target of a large multiplayer game as a path to victory being the only meber of the "Cult of Mike" - see the card of the same name.
[edit] Mike A
22 HP
- Can control up to 3 Human Things if they have the Youth attribute. This is doubled to 6 if the card is controled by Paster/Pastor Mike.
- This is a global limit accross all copies of the card (and clones).
This card is most usefull when controlled by Paster Mike.
[edit] Mike Taker
21 HP
Attacks and does 0 or 1 HP Damage.
- Allows the controller to carry out any Action from any card in play.
- Allows controller to take cards fromt he discard pile
- retaliates for free
[edit] Mike-Rar-Phone
5 HP
- While in play Mike Cards can do two actions. (This would be four under the Cult of Mike).
[edit] Pot Smoking Mike
12 HP
- Attacks doing 1 or 4 damage
- Automatically and at random causes two Things three round of inactivity each round. (that's up to six cards out of play.
- If under control of another card all ards also under that cards control are immune. A well established Cult of Mike with Paster/Pastor Mike would be vertually immune further enhancing the militery might of the Mike player.
[edit] Mike Clone
20 HP
- Requires other Mike Cards to work
- Takes on the characterisitics, attacks, attributes and Actions of the nominated Mike Card
- Creates Clone Tokens
- Creates standrad bargan basment clones with half HP, Attack and Limit of the nominated Mike.
This can be used by a strong mike Player facing stiff competition from many other players to increase the number of Cards taken control of each turn.
The question arrises of if this card has 20 Hp or the nominated targets HP. It is enerally assumed to have 20 HP as this is what the card says.
[edit] Mike's Mate, Bob
72 HP
- Attacks and does 6 or 22 Damage
- Retaliates for free
- Does 50% (half) of the damge done to other Things to itself.
Tis card is the theorestical gulf between the Mikes and the Saint Bobs (of the cult of the Pink Grapefruit). While at first it seems strong it has an effective HP of 36 once damge delt is considered.
[edit] Action Cards
[edit] Cult of Mike
Creates the Cult of Mike.
[edit] Mike's Rule for Himself
This is the only card to require the Cult of Mike.
It allows the player to set up a personal private drw pile to be used and stocked in addition tot he main one. After use the card is removed from play (not discarded).
There is no specific rule that states you must be Cult of Mike to play it although this would have a logic to it.
